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Analyze and simulate NCAA march madness tournaments

Project description

Welcome to Bracketology!

Bracketology logo

The goal of bracketology is to speed up the analysis of NCAA march madness data and help develop algorithms for filling out brackets.

Documentation:

https://bracketology.readthedocs.io/en/latest/

GitHub Repo:

https://github.com/stahl085/bracketology

Issue Tracker:

https://github.com/stahl085/bracketology/issues

Backlog:

https://github.com/stahl085/bracketology/projects/1?fullscreen=true

PyPI:

https://pypi.org/project/bracketology/

Before You Start

Here are the main things you need to know:
  • The main parts of this package are the Bracket objects and simulator functions in the simulators module

  • A Bracket is composed of Team and Game objects

  • Game objects have two Team objects as attributes, and the round number

  • Teams have a name, seed, and dictionary for statistics

  • Simulator functions have 1 argument of type Game, and return the winning Team of that Game

Installation

Install from pip

pip install bracketology

Or download directly from PyPi

Getting Started

Import bracketology and create a bracket from last year.

from bracketology import Bracket, Game, Team

# Create a bracket object from 2019
year = 2019
b19 = Bracket(year)

Tutorial

Inspecting the Bracket Object

Here are three different ways you can inspect the Bracket.

  • Inspect teams in each region (dictionary of actual results)

  • Inspect actual results by round (dictionary)

  • Inspect simulated results by round (list of Team attributes)

Get Teams in each Region

Print out all the teams in each region. The regions attribute is a dictionary with the information of all the teams in each region.

>>> print(b19.regions)
{
    'East': [{'Team': 'Duke', 'Seed': 1},
             {'Team': 'Michigan St', 'Seed': 2},
             {'Team': 'LSU', 'Seed': 3},
             ...],
    'West': [{'Team': 'Gonzaga', 'Seed': 1},
             {'Team': 'Michigan', 'Seed': 2},
             {'Team': 'Texas Tech', 'Seed': 3},
             ...],
    'Midwest': [{'Team': 'North Carolina', 'Seed': 1},
                {'Team': 'Kentucky', 'Seed': 2},
                {'Team': 'Houston', 'Seed': 3},
                ...],
    'South': [{'Team': 'Virginia', 'Seed': 1},
              {'Team': 'Tennessee', 'Seed': 2},
              {'Team': 'Purdue', 'Seed': 3},
              ...]
}

Actual Results by Round

The result attribute will return a dictionary (similar to regions above) but will be broken out by which teams actually made it to each round. You can use it to inspect the real tournament results.

>>> print(b19.result.keys())
dict_keys(['first', 'second', 'sweet16', 'elite8', 'final4', 'championship', 'winner'])

>>> print(b19.result['final4'])
[{'Team': 'Michigan St', 'Seed': 2}, {'Team': 'Virginia', 'Seed': 1},
 {'Team': 'Texas Tech', 'Seed': 3}, {'Team': 'Auburn', 'Seed': 5}]

>>> print(b19.result.get('winner'))
{'Team': 'Virginia', 'Seed': 1}

Simulation Results by Round

Print out all the teams that are simulated to make it to each round. The first round is filled out by default. This is a list of Team objects that are simulated to make it to each round. Right now round2 is an empty list because we have not simulated the bracket yet.

>>> print(b19.round1)
[<1 Duke>, <2 Michigan St>, <3 LSU>, ... , <1 Gonzaga>, <2 Michigan>, <3 Texas Tech>,
 ... , <1 North Carolina>, <2 Kentucky>, <3 Houston>, ... , <1 Virginia>, <2 Tennessee>, <3 Purdue>]

>>> print(b19.round2)
[]

Creating a Simulator Algorithm

A simulator function needs to take in a Game and Return a Team.

First we create some faux teams and games to test our simulator function on.

# Create teams
team1 = Team(name='Blue Mountain State',seed=1)
team2 = Team(name='School of Hard Knocks',seed=2)
​
# Create a game between the teams
game1 = Game(team1, team2, round_number=1)

Then we define the simulator function.

import random
def pick_a_random_team(the_game):

    # Extract Teams from Game
    team1 = the_game.top_team
    team2 = the_game.bottom_team
​
    # Randomly select a winner
    if random.random() < 0.5:
        winner = team1
    else:
        winner = team2

    # Return the lucky team
    return winner

Test the function out on a game.

>>> pick_a_random_team(game1)
<2 School of Hard Knocks>

Let’s run some simulations with our function!

# Initialize Simulation Parameters
BMS_wins = 0
HardKnocks_wins = 0
n_games = 1000
​
# Loop through a bunch of games
for i in range(n_games):

    # Simulate the winner
    winner = pick_a_random_team(game1)

    # Increment win totals
    if winner.seed == 1:
        BMS_wins += 1
    elif winner.seed == 2:
        HardKnocks_wins += 1
    else:
        raise Exception("We have a tie??")
​
# Calculate total win percentage
BMS_win_pct = round(BMS_wins/n_games, 4) * 100
HardKnocks_win_pct = round(HardKnocks_wins/n_games, 4) * 100
​
# Print out results
print(f"Blue Mountain State Win Percentage:   %{BMS_win_pct}")
print(f"School of Hard Knocks Win Percentage: %{HardKnocks_win_pct}")

Output:

Blue Mountain State Win Percentage:   %50.9
School of Hard Knocks Win Percentage: %49.1

Evaluting Simulator Results

Let’s evaluate our simulator function on some actual brackets.

# Initialize simulation parameters
n_sims = 1000 # number of times to simulate through all years
total_sims = (n_sims * len(brackets))
scores = []
correct_games = []

# Loop through a plethora of brackets
for i in range(n_sims):
    for bracket in brackets:

        # Run the algorithm on the bracket
        bracket.score(sim_func=pick_a_random_team, verbose=False)

        # Save the scoring results in a list
        scores.append(bracket.total_score)
        correct_games.append(bracket.n_games_correct)

# Calculate the average across all simulations
avg_score = round(sum(scores) / total_sims)
avg_correct = round(sum(correct_games) / total_sims)

# Print result
print(f"Average number total score {avg_score}/192")
print(f"Average number of games guessed correctly {avg_correct}/64")

Output:

Average number total score 31/192
Average number of games guessed correctly 21/64

Easy, right!

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