A tool to convert Blender blend files to Panda3D BAM files
Project description
blend2bam
blend2bam is a CLI tool to convert Blender blend files to Panda3D BAM files.
It also supplies a Python file loader to add "native" blend file support to Panda3D.
Installation
Use pip to install the panda3d-blend2bam package:
pip install panda3d-blend2bam
blend2bam also requires that Blender is installed.
Ideally blender is available on the system PATH.
However, if it's not, the directory containing blender can be specified with --blender-dir (see CLI usage).
Usage
CLI
usage: blend2bam [-h] [--version] [-m {legacy,pbr}] [--physics-engine {builtin,bullet}] [--srcdir SRCDIR]
[--blender-dir BLENDER_DIR] [--append-ext] [--pipeline {gltf,egg}]
[--no-srgb] [--textures {ref,copy,embed}]
src [src ...] dst
CLI tool to convert Blender blend files to Panda3D BAM files
positional arguments:
src source path
dst destination path
optional arguments:
-h, --help show this help message and exit
--version show program's version number and exit
-m {legacy,pbr}, --material-mode {legacy,pbr}
control how materials are exported
--physics-engine {builtin,bullet}
the physics engine to build collision solids for
--srcdir SRCDIR a common source directory to use when specifying multiple source files
--blender-dir BLENDER_DIR
directory that contains the blender binary
--append-ext append extension on the destination instead of replacing it (batch mode only)
--pipeline {gltf,egg}
the backend pipeline used to convert files
--no-srgb do not load textures as sRGB textures (only for glTF pipelines)
--textures {ref,copy,embed}
how to handle external textures
Python File Loader
blend2bam also supports Panda3D's Python file loader API (requires Panda3D 1.10.4+) to seamlessly adds blend file support to Panda3D's Loader classes.
This does not add support to pview, which is a C++ application that does not support Python file loaders.
Pipelines
blend2bam has support for multiple backend "pipelines." Currently, gltf and egg are supported.
For Blender 2.7x, gltf uses blendergltf and panda3d-gltf while egg uses YABEE and egg2bam from the Panda3d SDK.
For Blender 2.8+, only gltf is supported uses the glTF exporter built into Blender 2.8+ instead of blendergltf.
The below table hightlights some of the differences.
| Feature | glTF (2.7x) | EGG (2.7x) | glTF (2.8+) |
|---|---|---|---|
| Static Meshes | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Textures | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Multiple Diffuse Textures | :x: | :heavy_check_mark: | :x: |
| Legacy Materials | :heavy_check_mark: | :heavy_check_mark: | :x: |
| PBR Materials | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Lights | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Skinned Meshes | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Skeletal Animations | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Shape Keys | :x: | :heavy_check_mark: | :heavy_check_mark: |
| Shape Key Animations | :x: | :heavy_check_mark: | :heavy_check_mark:1 |
| Object Animations | :x: | :x: | :x: |
| CollisionSolids | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Bullet Shapes | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Tags from Game Properties | :heavy_check_mark: | :heavy_check_mark: | :x: |
| Tags from Custom Properties | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Convert Particle Systems to Meshes | :heavy_check_mark: | :x: | :heavy_check_mark: |
1 Shape key animations require Panda3D 1.10.6.
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