ARCOR2 ARServer
Project description
arcor2_arserver
Changelog
The format is based on Keep a Changelog,
[0.21.0] - WIP
Changed
- Locks are not automatically released when aiming is done or cancelled.
- Linear movements are used by default for stepping and table alignment.
- Joints stream (
RobotJointsevent) now contains also gripper joints when available (depends on the particular ObjectType).
Fixed
- Getting action results (the result was always
False). ctx_read_lockmade some RPCs impossible to success.- Object parameters checking.
- Values and types of object parameters were not checked at all.
- For now, only basic types are supported.
[0.20.0] - 2021-07-29
Changed
- Support for multi arm robots.
- Dealing with
arm_idparameter in RPCs. - Streaming EEF poses for all arms.
- Dealing with
- Allow to reposition scene objects while online.
- It was allowed to reposition objects using robot,
- ...but disallowed to do it manually.
- This was inconsistent and unnecessarily restrictive.
- Now objects (except robots) can be repositioned anytime.
- When creating a new project, common parameters are added automatically.
- At the moment those are
scene_idandproject_id. - A user could use or remove them.
- At the moment those are
- Collisions are not removed after stopping the scene.
- ObjectType change detection is now based on
modifiedinstead of comparing source codes. - ARServer Project service client now stores cached scenes/projects.
- Object aiming reworked.
- RPCs were renamed and all of them now have
dry_run. - There is a new method to cancel the process.
- One user can be aiming one object at the moment.
- Both the object and the selected robot have to be write-locked.
- Improved logging.
- Test was added.
- RPCs were renamed and all of them now have
- Server no longer downloads URDF packages.
ARCOR2_DATA_PATHenvironment variable is no longer used.- Clients will get URDFs through reverse proxy from Project service.
NewObjectTypeno longer assumes that mesh already exists.- A file associated to mesh must exist in advance.
Fixed
- All calls to the Scene service are guarded against exceptions.
- Renaming of project parameters fixed.
- It was possible to use already taken name.
[0.19.0] - 2021-06-22
- Update to API version 0.15.0.
[0.18.0] - 2021-06-11
Changed
- Updated to work with Project service 0.8.0.
- Allow fast re-login after connection was broken.
- Added locking to const-related RPCs.
- Log calibration-related errors.
Fixed
- Handle invalid ObjectType settings annotation.
[0.17.0] - 2021-05-21
Changed
- Return value of
GetCameraPoseRPC updated. - Objects initialization order.
- Object initialization order can be set using class-level
INIT_PRIORITYvariable. - The higher priority, the sooner are objects of that type initialized.
- Initialization happens in parallel (for objects of the same priority).
- Object initialization order can be set using class-level
SetEefPerpendicularToWorldnow calls IK in parallel.- This provides almost 100% speed-up even when the robot service proceeds requests one by one.
- Added locking of internal resources.
-
Created a lock module that allows to read/write lock existing or special objects. The module contains:
- lock object with all necessary methods;
- structures for keeping data about locked objects;
- locking-related exceptions;
- queue and task for notifying UI about lock data;
- methods for auto-unlocking after timeout when user logouts.
-
Base tests of locking structure.
-
RPCs for (un)locking object, registering user name.
-
Events for (un)locking object.
-
Created a class for maintaining connected UIs.
-
Project methods to get object by ID, object parent and object children.
-
All RPCs that requires some kind of locking are now lock-guarded.
-
Updated existing tests to work with newly implemented locking.
-
Global variables
SCENE,PROJECTandINTERFACESmoved to new classes.
-
- Rewritten cache for the Project service.
- The cache is now always on (provides a significant speed-up).
- External updates to the Project service are recognized properly.
- New RPC
AddApUsingRobot. - Support for multiple inheritance.
- ObjectTypes can now use mixins.
- It should be used like
class NewObjectType(MixinA, MixinB, Generic). - E.g. the last ancestor should be something derived from
Generic.
SetEefPerpendicularToWorldfaster as it calls IK in parallel.
Fixed
SceneStateevent was not sent to a newly connected UIs.- Results of actions are now forgotten when going offline.
- Fixed support for
linkparameter type.
[0.16.0] - 2021-04-20
Fixed
- Action can't use its own result as a parameter (link parameter type).
Changed
- Dependency on arcor2 0.15.0 with updated REST client.
- Action parameter value is now always JSON.
- It used to be a string for link/constant special types.
[0.15.1] - 2021-04-19
Fixed
- Dependency on bugfix release of arcor2.
[0.15.0] - 2021-03-30
Changed
- New RPC
SetEefPerpendicularToWorld. - New RPC
StepRobotEef.
Fixed
CopyActionPointRPC: update action parameters to use copied orientations.- Scene now goes offline before execution and to the original state after it.
- Scene-related messages adapted to a new terminology.
[0.14.0] - 2021-03-15
Changed
- Improved logging for debugging robot features.
- Suffix is added to copied AP/action instead of prefix.
Fixed
- Names for orientations/joints were not checked as valid identifiers.
- Action names were checked, but should not be.
[0.13.0] - 2021-03-03
Changed
- API to copy action point (including orientations, joints, child APs).
- Robot-related API (MoveToPose, MoveToJoints, MoveToActionPoint) updated in order to contain
safeparameter. - API to enable/disable robot hand teaching mode.
- Concrete and helpful error messages when a name entered by the user is refused.
Fixed
- Only
BareActionPointwas sent on parent change.
[0.12.0] - 2021-02-08
Changed
- Improved scene-related messages.
- Error messages now contain the name of the object which caused the error.
- New
MarkersCornersRPC for getting markers corners. - Support for
anparameter (explicit parameters). - Improved check of action signature and annotation.
- New WS API for execution state reporting.
- Support for project constants.
- Only basic types are supported so far.
Fixed
- Better handling of missing collision model.
- If server can't get collision model of the object, the object is disabled.
- Previously, this situation caused crash of the server.
GetCameraPosecallback fixed (used to beCalibration).
[0.11.0] - 2020-12-14
Changed
- Improved support for logic branching.
- So far, only boolean outputs are supported.
- Improved handling of return values (uses the same function as the main script).
- The internal database of ObjectTypes in updated each time before opening a scene or a project.
- Changes are notified using
ChangedObjectTypesevent (one event for added objects, one for updated and another one for deleted ones).
- Changes are notified using
- Support for camera/robot calibration.
- Initial support for cameras (getting images, camera parameters).
[0.10.1] - 2020-10-30
Changed
- RPC for IK/FK.
[0.10.0] - 2020-10-22
Changed
- Updated due to a breaking change in
arcor2_execution_data.
[0.9.1] - 2020-10-19
Changed
- ARCOR2 dependency updated
Fixed
- fixed check for existing override
[0.9.0] - 2020-10-16
Changed
- WS API for updates of scene objects parameters and management of project-defined overrides.
- Integration tests refactored into multiple modules that can run in parallel.
UpdateObjectPoseandUpdateActionPointPositionnow has dry_run.- Box/Cylinder/Sphere models now have some constraints on their dimensions.
[0.8.0] - 2020-09-24
Changed
- The first release of the separated package.
- RPC/Events refactored.
- ARServer script now has
--openapiargument and is able to generate OpenAPI models for RPCs and events. - Detection of loops in: AP hierarchy, logic.
- Caching client for Project service.
- Proper handling of object inheritance.
- ObjectTypes are stored in temporary module on disk.
- Integration tests.
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